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Clients

Clients

A client library does the talking to Scoreboat for your game: the token handshake, refreshing tokens before they run out, remembering signed-in players between runs, and the two-step file uploads.

Client For Status
GameMaker GameMaker games, in native GML Covers every service: players, leaderboards, files and rooms.

More clients are planned. Until one exists for your engine, the API is plain HTTP and JSON, and Authentication has everything needed to write one.

If you do make a client let me know!

What every client needs

From the dashboard:

  • The game id.
  • An API key: its prefix and secret. For a game build, give the key the game client role on the game and nothing more.
  • The ids of what the game uses: leaderboard ids, bucket ids, fixed room ids.